È una versione modificata di ingress, intanto vi lascio il link del thread di xda.
http://forum.xda-developers.com/showthread.php?t=2289699Funziona anche alle basse risoluzione, si possono togliere effetti così da renderlo più fluido nei dispositivi con poca potenza
Legend:
green - completed
orange - not sure about it
red - rejected
black - waiting / todo
1. Changes strictly technical and/or 4fun - they don't affect gameplay at all:
UI for small screens, but this is never ending task
Disable some graphics effects to make it less GPU consuming:
portal particles
xm particles
Fullscreen.
Remove globe intro.
Change colors of factions.
Exit confirmation dialog - it's good for low memory devices.
Config: update interval.
Config: maximum scanner zoom out.
Keep sceen on.
2. UI changes: new screens, shortcuts, etc. - it makes things easier, but it won't do anything for you:
New screen with mod settings, credits, etc.
New inventory screen with items presented as a clear table.
Number of all items in the inventory - it's very important because of items limit.
New portal keys screen.
Remove original items screen.
Shortcuts to various actions from the main screen.
Modify chat to make it easier to read and harder to accidentally send private message to public channel.
Link to portals from system messages in the chat.
Real-time distance to portal on details and upgrade screen - its necessity is obvious to anyone who played Ingress
Additional info about the portals directly on the map screen.
Logging and statistics.
Circles around the player similar to one at 40m - just for better feeling of the distance.
Number of keys on portal info, upgrade and linking screens.
3. Automation of some more complicated or repetitive tasks - it delegates multi-clicking to the squad of highly trained monkeys, but it won't think for you:
Dropping/recycling multiple items of the same type at once.
Firing multiple XMP
Picking up all items in the range - with above it's very easy to give items to other agents.
Hacking all portals in range - not very useful because of timers
Auto deploy resonators using a template.
Templates specific to a portal.
Other agents presence detector.
4. Smart assistants:
Hacking timers for each portal: both 5m and 4h ones.
Auto hacking portals in range while moving (using timers).
Smart auto-deploy.
XMP damage assistant.
Linking assistant for optimum CFs in a specific area.
Continuous linking assistant.